| 2026-08-27T00:41 |
6.1h
|
52 |
38 |
18 |
Software and Game Development |
KOOK: Retro FPS GameDev day 689: I forgot to set this. Quake + Godot + Trenchbroom |
| 2026-08-26T00:29 |
6.1h
|
46 |
37 |
17 |
Software and Game Development |
KOOK: Retro FPS GameDev day 688: TODO Tuesday. Fixing Bugs + Continuing Quake Rooftop Jam. Trenchbroom, Godot Engine |
| 2026-08-25T00:36 |
6.2h
|
55 |
41 |
20 |
Software and Game Development |
KOOK: Retro FPS GameDev day 687: Mapping & Marketing Monday. Continuing Quake Rooftop Jam. |
| 2026-08-23T00:25 |
5.2h
|
34 |
28 |
15 |
BioShock Infinite |
What's in my bio may shock you for eternity. |
| 2026-08-21T01:10 |
6.5h
|
100 |
44 |
18 |
Software and Game Development |
KOOK: Retro FPS GameDev day 686: Anybody remember the Cyrix 6x86? Also, Tab Close Thursday + Quake Rooftop Jam. Trenchbroom |
| 2026-08-20T01:05 |
6.3h
|
45 |
36 |
19 |
Software and Game Development |
KOOK: Retro FPS GameDev day 685: Continuing to jam the rooftops! Trenchbroom. |
| 2026-08-19T00:59 |
6.1h
|
62 |
35 |
14 |
Software and Game Development |
KOOK: Retro FPS GameDev day 684: Quake Rooftop Jam + playtest build. Trenchbroom. |
| 2026-08-17T23:46 |
4.9h
|
45 |
37 |
14 |
Software and Game Development |
KOOK: Retro FPS GameDev day 683: Mapping & Marketing Monday - Quake Rooftop Jam (Steampunk City). Trenchbroom. |
| 2026-08-16T00:08 |
6.8h
|
48 |
32 |
23 |
Software and Game Development |
Game development in raw C. Updating Digital Paint: Paintball 2. |
| 2026-08-15T17:54 |
3.9h
|
26 |
19 |
10 |
Digital Paint: Paintball 2 |
Paintball 2 Social Saturday! !pb2 !pb2discord for links. |
| 2026-08-15T01:26 |
6.0h
|
66 |
42 |
13 |
Software and Game Development |
Fist of the Forgotten Dev #1029: End game stuff. Godot engine, blender. |
| 2026-08-14T00:26 |
6.2h
|
39 |
30 |
16 |
Software and Game Development |
KOOK: Retro FPS GameDev day 682: Tab Close and Texture Tool Thursday + Continuing Quake Rooftop Jam. Trenchbroom, Godot Engine |
| 2026-08-13T00:08 |
6.3h
|
45 |
37 |
17 |
Software and Game Development |
KOOK: Retro FPS GameDev day 681: Continuing Quake Rooftop Jam. Trenchbroom |
| 2026-08-12T00:25 |
5.5h
|
46 |
40 |
6 |
Software and Game Development |
KOOK: Retro FPS GameDev day 680: TODO & Texture Tool Tuesday + Quake Rooftop Jam? Godot engine + Trenchbroom. |
| 2026-08-10T23:57 |
5.0h
|
42 |
35 |
7 |
Software and Game Development |
KOOK: Retro FPS GameDev day 679: Mapping and Marketing Monday - Quake Rooftop Jam? Godot engine + Trenchbroom. |
| 2026-08-09T01:00 |
4.9h
|
39 |
30 |
10 |
Viewfinder |
Bonus texture tool stream + maybe a bit of competitive research. |
| 2026-08-08T00:06 |
7.2h
|
44 |
34 |
15 |
Software and Game Development |
KOOK: Retro FPS GameDev day 678: Fexture Fool Friday. (Still working on my texture tool in Godot engine). |
| 2026-08-06T23:52 |
5.7h
|
42 |
34 |
14 |
Software and Game Development |
KOOK: Retro FPS GameDev day 677: Texture Tool (and Tab close) Thursday. Godot engine. |
| 2026-08-06T00:36 |
5.7h
|
51 |
40 |
20 |
Software and Game Development |
KOOK: Retro FPS GameDev day 676: Wish-I-had-a-texture-tool Wednesday. Godot engine |
| 2026-08-05T00:36 |
5.9h
|
51 |
40 |
21 |
Software and Game Development |
KOOK: Retro FPS GameDev day 675: TODO & Texture Tool Tuesday. Godot engine. |